Frontier Pathfinding - Sunday, September 20th, 2020
Montana Role-Playing Calendar
September 20th, 2020, 6:00pm - 10:00pm
Butte, MT 59701
They headed back down in the morning. Varika was in the lead with Schmidt, and stopped him when she thought she saw something in the darkness ahead of them. Schmidt cast leadblades, and when Schmidt started casting, Locke cast divine favor.
Elizabeth ran back to Izelda. Varika readied an arrow to shoot as soon as she could definitely make out a target. Schmidt ran up with Biff. A ghoul missed Schmidt as he moved past. Locke and Leve moved up. Izelda moved closer to the rest of the group, telling Elizabeth to stay close. Several ghouls moved into the hallway to surround Schmidt. Varika shot and missed. Three ghouls missed Schmidt. Four ghouls that had been in the other direction down the corridor closed on Izelda. One hit her, the other three missed.
Elizabeth channeled energy to hurt the undead, harming most of them. Varika stepped back and shot one of the ones attacking Schmidt, killing it. Locke moved back to flank one of the ones attacking Izelda, then hit three that he could reach, killing all of them. Schmidt hit and killed one, then hit a second. Izelda stepped up and killed the one remaining of those that attacked her. The last ghoul started to run, but Schmidt hit it and killed it.
They gathered up the bodies and checked for any loot. They left the bodies where they hoped a gelatinous cube would come clean them up soon.
Verika walked over and checked the door they were planning to go though. It looked like nothing had been done since the party went through it previously.
Verika snuck through the maze of rooms ahead of the rest of the group, staying in the dark so she could see better. Not finding anything of note, she waited when she got to the point where there were two doors for her to choose between.
Once everyone got caught up and Izelda indicated which door they should go through, Verika took off again, heading out into the processional corridor and then back into the first side passage. There were two doors off to the left, but neither appeared trapped. The corridor ended in an odd corner just past the second door. She headed back to the others.
They came in and opened the first door. It revealed another messy room. Izelda, as usual, began picking up bits of partially burnt paper and parchment, convinced that she could piece it back together - but much of it crumbled to dust with any disturbance.
They headed back to the processional corridor and down into the corridor that lead to the crypt. Verika checked the passage to the right, and came back fairly quickly.
"It's engraved: 'Exalted Chamber of High Augury.' What's 'Augury?'" she asked.
"It's something my grandmother did," Izelda replied.
At the end of the corridor was a round room with a broken altar in the center. On the far side of the room was an archway with the engraving Verika has asked about. Through that door was a room with a very low circular bench in the middle, with a depression in the floor within the circle of the bench. While Izelda and Locke discussed the bench and basin, and debated whether to fill the basin with water, Verika walked to the far side of the room and searched the wall. She called Schmidt over and convinced him there was a doorway hidden there. Schmidt was able to find the door and open it to reveal a short hallway.
"Well," Verika suggested, "this hallway can't just end going nowhere."
They were able to quickly find the hidden door at the end of the hallway. It took them to the room the sturges were in.
In the mean time, Elizabeth and Locke had found a cache of stones, sticks, and bones hidden in a niche under the bench. There were several other niches and Izelda convinced everyone else to leave the room while she tried to figure out what the depressed area did or how it worked. After trying numerous things placing particular items from the cache in different niches, she determined that it could not be figured out.
They made their way back through the maze of rooms and corridors and determined that there were only two rooms they hadn't gone through thoroughly without having to go down stairs. One was the room filled with human and humanoid waste to the south, and the other was the corridor of bones in the middle, near where the ogres were.
They decided to head through the corridor of bones since it was on their way back. Leve, Locke, Schmidt and Biff went to the east, while Izelda took Elizabeth and Verika to the west end. The three women stood just outside of where Izelda told them the magical field started, even though they had walked across it to get to the rooms with the ogres. The men started walking from the east. When they got to the opening to go to where the ogres were, Locke declared that there was obviously nothing here but the piles of bones and broken armor.
Leve broke ranks first and started toward the girls. As soon as he moved, there was a rustling and a group of skeletons stood at each end of the corridor. In front of the women were a group of gnoll skeletons, and behind the men were a group of human skeletons.
The skeletons all started closing on Locke, Leve, Schmidt and Biff. Schmidt stepped back to the east, hit one of the skeletons and it dropped.
The four skeletons who could reach Schmitd all missed. Another missed Biff and another missed Leve. Locke stepped in and hit two, killing them, but missed a third. Izelda waited to run in to aid them. Varika moved up to the rear rank of skeletons. Biff moved down the corridor. Schmidt turned and hit two, killing both. Elizabeth used her ring of shooting stars, killing four of the things. Izelda ran up and got hit by one of the gnoll skeletons.
The six skeletons who could attack all missed. Locke hit and killed two, then stepped to the side. Izelda stepped up beside one of the skeletons, and Verika stepped to the other side of it and hit it. Schmidt, at the other end of the hall, hit one and killed it, but missed a second one. Elizabeth moved in and cast smite against one.
The remaining skeletons each closed on their nearest opponent, one missing Schmidt, one missing Elizabeth, and another missing Leve. Locke took a step and killed the remaining three skeletons.
Verika walked over to the north wall and ran her fingers along a crack, then pushed on something and a small door slid down into the floor. The door was only 2 foot wide and less than 4 foot tall. It revealed a circular shaft going up and down, maybe twenty feet in diameter. Looking up there was faint light in the distance. Looking down it was dark as far as Verika could see - which quickly became less far as Locke pushed a torch in to help her. There were stairs spiraling up and down around the edge of the shaft. The stairs were maybe a foot wide, and were the same strange, steep stairs that were elsewhere in the building. Just 4 inches of tread and about a foot of rise on each stair.
- Game: Frontier Pathfinding
- System(s): Pathfinder Roleplaying Game
- Contact: Keith Seyffarth
- Number of current players: 7
- Number of players wanted: 5
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- Game Quotes: From Frontier Pathfinding posted in Great Quotes from Montana State Uinversity (and Other Places)
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