Frontier Pathfinding - Sunday, September 20th, 2020
Montana Role-Playing Calendar
September 20th, 2020, 6:00pm - 10:00pm
Butte, MT 59701
They headed back down in the morning. Varika was in the lead with Schmidt, and stopped him when she thought she saw something in the darkness ahead of them. Schmidt cast leadblades, and when Schmidt started casting, Locke cast divine favor.
Elizabeth ran back to Izelda. Varika readied an arrow to shoot as soon as she could definitely make out a target. Schmidt ran up with Biff. A ghoul missed Schmidt as he moved past. Locke and Leve moved up. Izelda moved closer to the rest of the group, telling Elizabeth to stay close. Several ghouls moved into the hallway to surround Schmidt. Varika shot and missed. Three ghouls missed Schmidt. Four ghouls that had been in the other direction down the corridor closed on Izelda. One hit her, the other three missed.
Elizabeth channeled energy to hurt the undead, harming most of them. Varika stepped back and shot one of the ones attacking Schmidt, killing it. Locke moved back to flank one of the ones attacking Izelda, then hit three that he could reach, killing all of them. Schmidt hit and killed one, then hit a second. Izelda stepped up and killed the one remaining of those that attacked her. The last ghoul started to run, but Schmidt hit it and killed it.
They gathered up the bodies and checked for any loot. They left the bodies where they hoped a gelatinous cube would come clean them up soon.
Verika walked over and checked the door they were planning to go though. It looked like nothing had been done since the party went through it previously.
Verika snuck through the maze of rooms ahead of the rest of the group, staying in the dark so she could see better. Not finding anything of note, she waited when she got to the point where there were two doors for her to choose between.
Once everyone got caught up and Izelda indicated which door they should go through, Verika took off again, heading out into the processional corridor and then back into the first side passage. There were two doors off to the left, but neither appeared trapped. The corridor ended in an odd corner just past the second door. She headed back to the others.
They came in and opened the first door. It revealed another messy room. Izelda, as usual, began picking up bits of partially burnt paper and parchment, convinced that she could piece it back together - but much of it crumbled to dust with any disturbance.
They headed back to the processional corridor and down into the corridor that lead to the crypt. Verika checked the passage to the right, and came back fairly quickly.
"It's engraved: 'Exalted Chamber of High Augury.' What's 'Augury?'" she asked.
"It's something my grandmother did," Izelda replied.
At the end of the corridor was a round room with a broken altar in the center. On the far side of the room was an archway with the engraving Verika has asked about. Through that door was a room with a very low circular bench in the middle, with a depression in the floor within the circle of the bench. While Izelda and Locke discussed the bench and basin, and debated whether to fill the basin with water, Verika walked to the far side of the room and searched the wall. She called Schmidt over and convinced him there was a doorway hidden there. Schmidt was able to find the door and open it to reveal a short hallway.
"Well," Verika suggested, "this hallway can't just end going nowhere."
They were able to quickly find the hidden door at the end of the hallway. It took them to the room the sturges were in.
In the mean time, Elizabeth and Locke had found a cache of stones, sticks, and bones hidden in a niche under the bench. There were several other niches and Izelda convinced everyone else to leave the room while she tried to figure out what the depressed area did or how it worked. After trying numerous things placing particular items from the cache in different niches, she determined that it could not be figured out.
- Game: Frontier Pathfinding
- System(s): Pathfinder Roleplaying Game
- Contact: Keith Seyffarth
- Number of current players: 5
- Number of players wanted: 5
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- Game Quotes: From Frontier Pathfinding posted in Great Quotes from Montana State Uinversity (and Other Places)
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